Post by Mama's Boi on Feb 3, 2019 9:25:44 GMT -7
Name: Kristoff Vernard
Alias: Dr. Doom
Race: Human
Team: N/A (special agent of Dr. Doom)
Voice Actor: Joseph Sirola (Vernard) and Shepard Menken (Doom disguise)
Theme Song: www.youtube.com/watch?v=KuldXSIobTQ
Image/Appearance:
VERNARD
VERNARD (IN FULL COLOR)
VERNARD AS DOOM
VERNARD AS DOOM (IN FULL COLOR)
History: On returning to his kingdom of Latveria after a successful revolution against him, its monarch, Doctor Doom encountered a young teenage boy named Kristoff and his mother, a Latverian woman still loyal to Doom. A robot under the control of Zorba Fortunov, the current ruler of Latveria, slew the woman for violating curfew, thereby outraging Doom, who considered the woman to have been under his protection and destroyed the robot in retaliation. After regaining the Latverian throne, Doom took the orphaned Kristoff under his care and had him raised in the royal palace. Doom became quite fond of Kristoff and decided to make him his heir.
Kristoff now serves as Dr. Doom's special agent. Doom has created a costume specially designed for Kristoff, which he uses only when there are suspected attempts against his foster father, and he also uses it when dealing with the Latverian resistance, led by young Johann Trebell. Doom also felt that Kristoff was ready for the next step in becoming his heir and started teaching him about how to use magic.
Kristoff is loyal only to Dr. Doom. He would risk his own life to save the life of his foster father. He is a ruthless, vengeance-driven warrior in the battlefield and a very effective commander.
Equipment: Kristoff's most important weapon is his nuclear-powered, micro-computer enhanced suit of iron armor, modeled after the original Doctor Doom. With this suit, Kristoff can fire beams of energy from his hands. He also has an instant refrigeration system built into it, in case the suit starts overheating due to fire. The suit is also bulletproof. Kristoff also carries a pistol.
Powers:
Magic - Kristoff was introduced to the mystic arts by his master, Dr. Doom. He further developed his abilities by studying books about magic provided by Doom and travelling through time and learning lost Dark Arts from individuals such as Morgan le Fey.
Mystical Blasts - While lacking elemental control, Kristoff can fire blasts of pure magical energy from his hands.
Mystical Force-fields - Often doubled with a technological one, this barrier can absorb a great deal of mystical force thrown at Kristoff.
Invoke Entities - Kristoff can call upon various demons and the Vishanti to invoke their powers in various ways, from barriers to hellfire to healing.
Summoning - Kristoff can summon demonic creatures tied to the demons he has arrangements with.
Teleportation - Kristoff can self teleport any place he has been or a place a Doombot has left a special transceiver that send a signal to his armor.
Dimensional Travel - Kristoff can travel to other dimensions
Mystical Ensnaring - Kristoff has access to various binding spells.
Mystical Portals - Kristoff can open rifts for groups to travel through.
Abilities: Kristoff possesses the advanced scientific knowledge and mystical knowledge rivalling that of his mentor Doctor Doom. He's also a natural leader in battle and a master strategist.
Weaknesses: Mortal. He is quite impulsive and always carries Doom's orders to the letter, even if it means his life. He is still learning about magic, so his powers tend to act up at times.
Trivia:
-Yes, Kristoff is much more powerful here than in the other RP, since here, he is a bit older, and because of that, Doom has decided that the time has come to prepare him for the throne.
-He's 6'2" tall.
Alias: Dr. Doom
Race: Human
Team: N/A (special agent of Dr. Doom)
Voice Actor: Joseph Sirola (Vernard) and Shepard Menken (Doom disguise)
Theme Song: www.youtube.com/watch?v=KuldXSIobTQ
Image/Appearance:
VERNARD
VERNARD (IN FULL COLOR)
VERNARD AS DOOM
VERNARD AS DOOM (IN FULL COLOR)
History: On returning to his kingdom of Latveria after a successful revolution against him, its monarch, Doctor Doom encountered a young teenage boy named Kristoff and his mother, a Latverian woman still loyal to Doom. A robot under the control of Zorba Fortunov, the current ruler of Latveria, slew the woman for violating curfew, thereby outraging Doom, who considered the woman to have been under his protection and destroyed the robot in retaliation. After regaining the Latverian throne, Doom took the orphaned Kristoff under his care and had him raised in the royal palace. Doom became quite fond of Kristoff and decided to make him his heir.
Kristoff now serves as Dr. Doom's special agent. Doom has created a costume specially designed for Kristoff, which he uses only when there are suspected attempts against his foster father, and he also uses it when dealing with the Latverian resistance, led by young Johann Trebell. Doom also felt that Kristoff was ready for the next step in becoming his heir and started teaching him about how to use magic.
Kristoff is loyal only to Dr. Doom. He would risk his own life to save the life of his foster father. He is a ruthless, vengeance-driven warrior in the battlefield and a very effective commander.
Equipment: Kristoff's most important weapon is his nuclear-powered, micro-computer enhanced suit of iron armor, modeled after the original Doctor Doom. With this suit, Kristoff can fire beams of energy from his hands. He also has an instant refrigeration system built into it, in case the suit starts overheating due to fire. The suit is also bulletproof. Kristoff also carries a pistol.
Powers:
Magic - Kristoff was introduced to the mystic arts by his master, Dr. Doom. He further developed his abilities by studying books about magic provided by Doom and travelling through time and learning lost Dark Arts from individuals such as Morgan le Fey.
Mystical Blasts - While lacking elemental control, Kristoff can fire blasts of pure magical energy from his hands.
Mystical Force-fields - Often doubled with a technological one, this barrier can absorb a great deal of mystical force thrown at Kristoff.
Invoke Entities - Kristoff can call upon various demons and the Vishanti to invoke their powers in various ways, from barriers to hellfire to healing.
Summoning - Kristoff can summon demonic creatures tied to the demons he has arrangements with.
Teleportation - Kristoff can self teleport any place he has been or a place a Doombot has left a special transceiver that send a signal to his armor.
Dimensional Travel - Kristoff can travel to other dimensions
Mystical Ensnaring - Kristoff has access to various binding spells.
Mystical Portals - Kristoff can open rifts for groups to travel through.
Abilities: Kristoff possesses the advanced scientific knowledge and mystical knowledge rivalling that of his mentor Doctor Doom. He's also a natural leader in battle and a master strategist.
Weaknesses: Mortal. He is quite impulsive and always carries Doom's orders to the letter, even if it means his life. He is still learning about magic, so his powers tend to act up at times.
Trivia:
-Yes, Kristoff is much more powerful here than in the other RP, since here, he is a bit older, and because of that, Doom has decided that the time has come to prepare him for the throne.
-He's 6'2" tall.